CARD DESCRIPTION
Creates a fighting dummy that attracts nearby enemies, but disapears over time or when broken.
CLASS
ARCHER, WARRIOR, CLERIC, MAGE, ASSASSIN, TANK
TYPE
GUILD CARD
Creates a fighting dummy that attracts nearby enemies, but disapears over time or when broken.
ARCHER, WARRIOR, CLERIC, MAGE, ASSASSIN, TANK
GUILD CARD
Increases the defence of a single hero.
ARCHER, WARRIOR, CLERIC, MAGE, ASSASSIN, TANK
GUILD CARD
Increases the critical strike of a single hero.
ARCHER, WARRIOR, CLERIC, MAGE, ASSASSIN, TANK
GUILD CARD
Increases the attack power of a single hero.
ARCHER, WARRIOR, CLERIC, MAGE, ASSASSIN, TANK
GUILD CARD
A powerful swing that hits enemies hard and wounds them
WARRIOR
CLASS CARD
It channels all your might into a deadly swing that decimates the enemy!
WARRIOR
CLASS CARD
Allows you to do a might charge forward, smashing and obliterating any enemies!
WARRIOR
CLASS CARD
A giant leap into the air, then slamming down to the ground. It punishes any enemies in range & stuns them.
WARRIOR
CLASS CARD
A raging whirlwind spins on the spot. It allows your hero to extend their weapon & slash at enemies!
WARRIOR
CLASS CARD
A potent blow where your hero lashes out with a shield to smash enemies backwards
TANK
CLASS CARD