01 June, 2022
$Heroes Chained Game Content Information!!
April 22, 2022
Heroes Chained Mini Game: Fortunes of Ventuna!
April 22, 2022
Sale of MayinHara’s Second Batch
Elf Hero

GAME

Heroes Chained (HC) is a real time fantasy action RPG game, where the player becomes a Guild Master and gathers heroes. It introduces the Play And Earn” concept to GameFi, challenging “Play To Earn”.

Set on the world of Ventuna, home to many races and lands, where dark forces under the leadership of the Dark Lord Oblivion and his minions have spread their malign “fog” to allow them to conduct a reign of terror. Set against them, a brave band of heroes created Last Hope City as a hidden refuge against the Dark Lord’s reach and influence. This is where you start your quest to free Ventuna from his influence; the game is a next-level Fantasy RPG!
BUILD

Build your guild. Gather Heroes. Craft Gear. Upgrade your Caravan. Be the ultimate guild in the city. Go to the tavern. Socialize. Make friends, team up, and clan.

BATTLE

Inside the city walls, battle PvP at arenas, tournaments, and leagues; official or unofficial.

EXPLORE

Go beyond the city walls for missions, quests, and dungeons. Defeat enemies, uncover nodes and buy the land to claim them. Explore the dark world of Lord Oblivion. The further you go, the harder it gets.

PLAY & EARN

Heroes Chained introduces “Play & Earn” as an alternative to “Play to Earn”

We use the term 'Game First' because we were gamers before we were blockchainers. We still are. In fact, we'd like our fellow gamers to really want to play our game. And we know without a state-of-the-art gaming experience, they won't want to play. For that very reason, we developed Heroes Chained, a fully immersive and magical fantasy game that's fun to play. A game world that players truly want to belong to; a Metaverse linked to other Metaverses, an organic economy. This is our ethos! The Quest is Upon Us!

Psychology tells us that play-to-earn is doomed to fail because it harms the fun part. So even if the game is fun, those who play to earn, will no longer have fun. How do you sustain paying those gamers? They will stop playing if you stop paying.

Heroes Chained is a manifestation of our thesis on web3 gaming: We don’t develop Play To Earn, we develop Play And Earn; and the difference is game changing. In Play & Earn Web3 is an option to our gamers, where they can enjoy self-custody, censorship-resistance, free ownership, p2p trade, and zero-knowledge privacy. Some will choose that option while some others will keep the conventional game play.

We believe Play & Earn will be a new distinct class of its own as a revolution against Play To Earn. The new GameFi projects that focus on game experience first will classify and announce themselves in this group. We may see games move from “P2E” to “P&E” and maybe see the term P2E dissolve in or evolve to P&E, eventually.

NFT’S WITH UTILITY
Heroes, land, items, spells, etc.

The Hadron glove helps the hero defend against melee attacks, effectively, without loss in hand dexterity. Increases unarmed attack. Filled with right crystals it can apply mid-range shots of fire or ice. The more powerful, the rarer

White Gloves
White Gloves
White Gloves

The Hadron glove helps the hero defend against melee attacks, effectively, without loss in hand dexterity. Increases unarmed attack. Filled with right crystals it can apply mid-range shots of fire or ice. The more powerful, the rarer

NFT’S ARTWORKS

TESTIMONIALS

Blizzard Logo

“There aren’t many artists as motivated or focused as Onur. He’s a really pleasant person to be around and very easy to get along with. On top of being very talented, he’s also a very quick learner and very cooperative. I’d love to work with him again!”

Senior 3D Modeler at Blizzard
Eric Neill - on Onur Cayli
Riot Games Logo

“It has been a great experience to work with Onur Cayli at Sega. He is a very talented artist that can adapt to different art styles in production and always adds the extra mile to achieve the best possible look for a character. Hope to work together again in the near future.”

Senior Character Artist at Riot Games
Daniel Ramirez - on Onur Cayli
EA Sports Logo

“Mev is a legend!”

Activision, EA Sports
Jon Dean - on Mev Dinc
Unity Logo

“A true Turkish Gaming Legend”

VP of Productions, Unity
Ulas Karademir - on Mev Dinc
Bethesda Logo

“A fantastic career”

Bethesda
Steve Merrett - on Mev Dinc
Netflix Logo

“I have had the pleasure of knowing Onur since we both worked at Dreamworks Animation. His enthusiasm for creating compelling art has been evident since we first met. His diligence and desire to constantly challenge himself artistically set him apart from many other artists I have professionally encountered. His obvious artistic acumen aside, he’s also a team player and has a great personality. I would enjoy working with Onur again, and if I were in a position to start a company and hire artists, he’s someone I would do my best to secure as a member of my team. “

Look Dev Artist at Netflix Animation
Daniel Williams - on Onur Cayli
Sensible Software Logo

“I’m proud of Mev’s achievements”

Sensible Software
Jon Hare - on Mev Dinc
Revolution Software Logo

“I both admire and hold Mev as a dear friend.”

Revolution Software
Charles Cecil - on Mev Dinc

BACKERS

“If I have seen further, it is by standing on the shoulders of Giants.”
Isaac Newton

ROADMAP

  • Q2
    2021
  • Q3
    2021
  • Q4
    2021
  • Q1
    2022
  • Q2
    2022
  • Q3
    2022
  • Q4
    2022
  • Q1
    2023
  • Q2
    2023
Q2
2021
Q3
2021
Q4
2021
Q1
2022
Q2
2022
Q3
2022
Q4
2022
Q1
2023
Q2
2023
Core Team Creation Roadmap v1.0 Entity Establishment
Core Game Development Team Creation Blockchain Development Team Creation Game Design Release Start of Game Development Start of Blockchain R&D
Mainnet Selection Concept Art Release Initial Hero Characters Release Private Sale
Public IDO Start of NFT Sale Non-custodial Wallet Support
Fortunes Of Ventuna Mini Game Release HC Marketplace Beta Release
HC Game Beta Release Fair Drop
HC Game Release Start of Land Sale HC Wallet Release
Governance Module Release BC Gamification Module Release Expansion Pack Release
Governance Module Release BC Gamification Module Release Start of On-chain Wallet Incentives Start of Interoperatbility

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